You have full 3D control over you character and this feels and looks really nice. Each stage is just a large circular arena themed around an area from the Dragon Ball universe (so mostly mountains) and you are free to run and fly around this area at will. The most interesting part of the gameplay is the way you move around the stages. While you building energy you can do smaller energy attacks by holding the L button and pressing one of the face buttons for different styles of attacks but these are the only attacks you have. You can use the character’s powers but, but unlike other games, you character can't just charge their power- they have to actually attack a character and build up their power that way. The game has a one-button attack system that just repeats the same combo over and over again. The fighting system is incredibly shallow. I became frustrated multiple times for how often I would have to restart some missions because I ran out of time. The mission structure is pretty bad and some restrict you to a time limit that can be pretty difficult to meet. Unfortunately the gameplay is the weakest part of the game. If you have a mission where you can take two characters, you could actually bring regular Goku and Super Saiyan Goku, so you can tell that they aren’t focusing much on the story making sense and more on the gameplay. You are presented with a list of missions and you select the characters you want to bring into the mission based on how many they allow you to take as some missions have character restrictions. Battle of Z focuses pretty heavily on team based fighting.
Instead, the transformations are their own characters which can lead to some really weird situations. There are over 70 characters from the franchise but this time there are no transformations.
#Dragon ball z battle of z movie#
Like every Dragon Ball game up until this point, Battle of Z has you playing through the entire series and some of the movie storylines. Battle of Z, and the ideas behind it, are a complete mystery to me. I never understood why Namco Bandai moved away from the Tenkaichi series because it was such a well done fighting game and they really hit their stride with that third game.